using UnityEngine;
namespace Client.Hotfix
{
    [UGFM(UGFMWeight.SceneService)]
    public class SceneService : IAwake
    {
        private ResourceService res;
        public void Awake()
        {
            res = UGF.Instance.Resolve<ResourceService>();
            this.Log("SceneService is running");
        }
    }
}

